![]() However, one merchant can try and "buy out" another merchant sitting on a resource, so you'll be managing merchants while you're also busy maneuvering all the other pieces in the game. Basically, there are resources such as wheat and wine that are located on the map, and by enlisting a merchant and placing one on a resource, you can tap that resource for gold. The economic game has been bulked up a bit with the addition of merchants and resources. For instance, you might want to send depleted formations back to a castle where they can retrain and upgrade with the latest weapons and equipment.Īll of this costs cash, of course, and it's safe to say that you'll be scrimping for every spare gold piece possible, especially early on in the game. It's an interesting idea, and it's not exactly a detriment to the experience that the supercities of the original game are no more, but this does add in a bit more micromanagement as you have to constantly shuttle troops and agents between various settlements. Basically, towns and cities generate a lot more cash, but castles generate a wider variety of military units and are much harder to capture. Settlements come in two flavors now, towns and castles. Medieval 2 introduces a few new twists to the established formula of the original game. For example, building paved roadways not only increases trade in a province, but it also helps speed along troop movement improving farmland, furthermore, can help generate more food, and thus more gold. You can also construct improvements to enhance the economy or allow you to build the latest in 15th-century military technology. From here, you have command of all your settlements, armies, navies, and agents. The "big picture" is covered in the turn-based strategic layer, where you can examine a map of Europe and manage your empire. Since it's a Total War game, Medieval 2 sports two layers. Then there are priests, but we'll get to that a bit later. Diplomats can negotiate cease-fires (useful when you need some time to rebuild your strength) or alliances princesses can shore up the loyalty of a general or a neighboring faction through marriage spies can give you a peek at a fortified city's defenses assassins can take out enemy agents. That's not all, though you also have a small array of agents to call upon. And as a ruler of a medieval kingdom, this means you have to rely on knights, men-at-arms, archers, catapults, cannons, and everything else you'd expect out of a movie such as Braveheart or Kingdom of Heaven. Like in most strategy games, your goal in Medieval 2 is to try to conquer the known world. Medieval 2 offers a deep strategic layer that lets you manage the military, economy, and religion of a medieval kingdom. With its huge scale, deep gameplay, and beautiful graphics, this is perhaps the most seductive game about the Middle Ages yet, but it's admittedly quite a handful to take in. In a nutshell, that summarizes what is both awesome and somewhat daunting about the latest game in the popular Total War strategy series. And this is the "short" campaign in Medieval 2: Total War. ![]() ![]() Still, armies and navies were committed to battle as quickly as they were raised spies, assassins, priests, diplomats, and merchants scrambled around the map and did their thing sieges were laid and cities sacked and battle followed bloody battle. About 150 turns later, we found ourselves bogged down in a three-front war against France, Denmark, and a late-to-the-party Spain, though at least those tenacious Scots were finally put down after a lengthy, hard-fought campaign in the north. In our version of the Hundred Years' War, England was well on its way to spanking France in record time when those dastardly Danes betrayed our alliance and ruined the fun. ![]()
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