![]() ![]() While these tie directly to the primary options of Starfleet, it doesn’t feel very flexible as a player trying to create a character that is unique. For a universe with seemingly hundreds of career choices, you can only choose from 3 possible career paths: engineer, tactical, or science. On top of race and appearance, the most important choice regarding your character is the characters class. Easily the best uniform in the game, in my opinion. ![]() One of my pre-order bonuses was the Admirals uniform Kirk wore in the Wrath of Khan. There are also multiple uniform choices, ranging from those seen in The Next Generation and related movies to designs. Finally, beyond the various races the user can choose from, you can also customize your character to be an entirely new race. Additionally, the ability to be a Liberated Borg was a bonus for one of the multitude of preorder options. Some are available right out of the box, others such as a Worf-esque Federation Klingon and Federation Ferengi are available from the Crytic store for Cryptic points. ![]() As with Star Wars Galaxies, you can choose from many of the standard races you’re used to seeing in this property (Human.Vulcan, Andoran, etc.). Full body and facial customization, along with race selection. Most of the features here are what you’d expect. Now that we have a majority of the perfunctory stuff out of the way, let’s get down to business.Īs with most MMO’s, Star Trek Online begins in character creation. However, with the Star Trek name attached to it, shortcomings in the games discussed in reviews by critics like myself will certainly not be as scathing as those of the millions of “Trekkies” bound to give the game a try and lampoon even it’s smallest shortcoming. But when reviewing an MMO at launch, bugs and a lack of completeness are expected if not understood. It’s only when bugs pop up in quality games are they really noted and noticed affecting the score given by the reviewer. I also spent a couple months playing and generally enjoying City of Heroes, so I was familiar with Cryptic prior to Star Trek Online.įor most games, the completeness of development and lack of bugs are generally assumed. Thus what was Marvel Universe Online became Champions Online.Ī veteran of the early MMO titles, I played Ultima Online from launch, and following that Star Wars Galaxies. When Marvel cancelled the agreement, Cryptic acquired the license to the super hero based Champions role playing game. When NCSoft bought the CoH/ CoV code in 2007, Cryptic was already focus on the development of what was going to be Marvel Universe Online. Best known for developing City of Heroes, Cryptic Studios spent 3 years developing expansions for CoH, including the standalone City of Villians that was unique in how it linked to CoH. ![]()
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